Ultimate Roulette 1.0
- Based on three.js & cannon.js library. All other code is my own custom javascript.
- This is a real 3d roulette. The result is difficult to predict.
I used the latest version of three.js and cannon.js physics library. An interesting aspect.
Structure of project:
Important note's:
- In /assets/complex/ Use chip1.blend to make 3d object edit and export to
.gltf format. This file is not in active part of application.
/assets/complex/chip1.gltf is file loaded intro web app.
Also used gltf loader for /assets/decorations/ ...
and \assets\wheel-roll\center\centerRoll.gltf
CenterRoll downloaded from http://www.blendswap.com/blends/view/72520
and taken only one part.
In readme.md you have licence just leave it to make legal use.
- assets/fonts/helvetiker_regular.typeface.json comes from three.js see docs.
It is a 3d text shema not classic web font for regular DOM.
- /scripts/bet-map/bet-map.js is handler for beting system.
Most important is betMapCurrentBets.getWinningValue(winNumber) You need first to know
winning number than use it.
- Chips image used in app is located at:
- tag 128 indicate size 128x128.
\assets\complex\chips-128\chip1.png
Other chips images in folder table is only src with better size.
- You need to follow function `setWinningNumber` from roulette-table.js to make sence
about flow in this project. It is a interest moment.
application.js is main startup file.
Use object `app` to save some parameters if you need it.
In folder /scripts/libs/ most important file is `cannon.engine.js`.
Please see cannon.js docs for more information.
It is a clear javascript custom methodology in most simpliest way.
I use procedural aspect started from application.js. In all scripts i
use simple function call for example :
- removeNoWinChips()
- removeAllPhisicsChips()
- removeAllChips()
It is very descriptively with one basic programming role `single responsibility`.
[Not in use] Actually not in use but can be implemented if you have different idea.
[Formats - js, html ...]
├── Root/
| ├── assets/
| | └── audios/ [Formats .mp3, .ogg] Fix all modern browsers
| | └── complex/ [Formats .gltf, .blend]
| | └── control-btns/ [Formats .png, .xcf - Gimp source file]
| | └── decorations/ [Formats .gltf, .blend]
| | └── fonts/ [Formats .json]
| | └── ground/ [Formats .jpg]
| | └── table/ [Formats .jpg, .png]
| | └── wheel-roll/ [Formats .png, .gltf]
| ├── css/
| | └── style.css
| ├── imgs/
| | └── icons/favicon.ico
| ├── scripts/
| | └── bet-map
| | └── bet-map.js
| | └── libs/
| | └── audios.js
| | └── ball.js
| | └── center-roll.js
| | └── chips.js
| | └── init.js
| | └── lights.js
| | └── pointerCheck.js - [Not in use]
| | └── pointerLockControls.js - [Not in use]
| | └── roulette-table.js [Handling raycast - detecting click object]
| | └── text.js [Handling 3d text - Credits]
| | └── wheel.js [Static wheel part]
| | └── wheelRoll.js [Rotation system part]
| ├── index.html
| ├── manifest.web (improve PWA)
- You can try this game template at :
https://roulette.maximumroulette.com
Copyright 2020, zlatnaspirala@gmail.com
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Use in your own purpose , do not resell scripts.
* Neither the name of zlatnaspirala@gmail.com nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
HTML5 source code